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Monster Hunter World Getting New Dynamic Difficulty, Even Without Iceborne

During Capcom's E3 Monster Hunter World: Iceborne developer showcase, we learned about quite a few new features, including the Steamworks minigame, a view mode camera, and most importantly, dynamic difficulty settings. This brand new feature for the Monster Hunter series will be added to the base Monster Hunter World without requiring the Iceborne expansion.

This new dynamic difficulty setting includes two brand new features. For the first time ever, a third difficulty setting is introduced for two-player hunting parties. Not only that, but now if players leave or are disconnected during a hunt, Monster Hunter World will automatically scale the difficulty down to the appropriate level. No more dealing with a multiplayer-scaled monster if you get disconnected, and no worries if you can't fill out a large party. Though three-player parties are still stuck in the broader multiplayer difficulty category, and palicos still won't re-spawn, this is still great news.

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from IGN Video Games http://bit.ly/2L5pjje

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